Fala negada! Pra quem não sabe, saiu um dia desses a mais recente versão do mod de Fallout pro Hearts of Iron: Darkest Hour. Para quem não sabe, atualmente eu sou um dos desenvolvedores!
Pra quem ainda não jogou, seja bem vindos ao:
Versão Nova e Melhorada do mod Fallout's Doomsday 2.1 For Darkest Hour, com mapa E3 incluso e compatibilidade com o patch 1.04 do Hearts of Iron Darkest Hour.Downloads:Full Download (só jogar na pasta de mods do HOIDH e pronto, sem complicações, tem o FIX13 embutido):https://mega.nz/#!IAFCQYYK!Id4D5m7dNEfueekfrWRB9D4bR0hYjpzHj2eVMqeUtIYhttp://www.mediafire.com/download/s521shkw7go932k/FODD.7zFIX13 (Se tua versão for pré-FIX12b, recomendo baixar o arquivo acima):https://mega.nz/#!IAFCQYYK!Id4D5m7dNEfueekfrWRB9D4bR0hYjpzHj2eVMqeUtIYhttp://www.mediafire.com/download/zo8o77iwuu5jpzp/FIX-13.7zComo instalar:1) Obtenha o jogo Hearts of Iron: Darkest Hour. Sério, é bão e tem um monte de mod bom, como esse que vós falo, Kaiserreich, etc.
2) Instale o Patch 1.04 (registre seu jogo no forum da Paradox, se comprastes original, e baixe por lá. Ou use steam, tanto faz.)
3) Baixe o primeiro download e bote a pasta FODD na pasta Mods, de modo que fique Darkest Hour/Mods/FODD. Se for a mesma versão do FIX, você terminou aqui. Caso contrário, prossiga. Se você já tem uma versão muito antiga, é melhor usar o arquivo grande.
4) Se sua versão for 12b, extraia todo o conteudo do arquivo zipado FIX-13 dentro da pasta FODD, substitua tudo.
5) Pode jogar!
Changelog pro ultimo patch (em inglês no momento, depois traduzo o changelog):
################################################
# Changelog 11 Arcangelus and Slaughter (07/05/2015)
################################################
Changelog for Fix-11
Checksum: TPSZ
Includes all previous Fixes as always.
Mod updated to patch 1.04 RC1.
unitnames.csv: Replaced "L ARM " with "L ARM", lines 9993 - 10007
country.csv: Changed "Grey" to "gray", "LightGrey" to "lightgray", "UserColor7" to "UserColor6"
revolt.txt: Changed "day = 30" to "day = 29" (all of them)
Misc.txt: Adapted to new version. Many changes pending(adjust of variables)
Mexican_Raiders.txt: Changed deathdate of event 9039 (Re-enter the Guild) to 2275
Vault_City.txt: Changed deathdate of event 4030 (Propose Pact With NCR) to 2275
Changed deathdate of event 4032 (Propose Guarantee to NCR) to 2275
day = 30 to day = 29
West_BoS.txt: day = 30 to day = 29 (id 16027)
General.txt: Changed date of event 40406 (Labor day). From August 31(!), to September 6th (the actual date according to USA. May 1st anywhere else but Canada). Changed date of Halloween as well (it was 31 October, now its 29 October).
AI FILES: Changed spy section
-ALB_2248.ai: Fixed repeated instance of tech 5120.
-ARM.ai: Fixed duplicated target 2710. NO-spy
-AUS.ai: Fixed duplicated target 627
-BLR.ai: Fixed duplicated instance of tech 2010.
Fixed wrong invasion target.
-CAL_2245.ai
-CAL_2247.ai: Fixed duplicated tech (5150)
-CAL_2249.ai: Fixed duplicated tech (5150)
-DEN_2246.ai: Fixed wrong target
-POR.ai: Fixed target section
-ROM.ai
-ROM_slaving.ai
-USA.ai: Fixed target section
Note to self = make AI for USA to use in the civil war, then change back to normal.
-U53.ai: Fixed military section
- SPA.ai: Fixed invalid spyref
Unit Files:
paratrooper.txt: Fixed the ridiculous air attack of robot scouts, it is now 2.
Edited to allow Police brigade. There was an error in both NCR's and New Church's scenario file, and because as far as I know, scouts could always use police brigades, I changed it so they now can.
- SCENARIO FILES:
Wastelands.inc: New resources in certain resource-devoid areas - Western and Northern Canada, Nevada, Mexico, Central America mainly. This is actually the first round of resource change, later on I intend to
Harlequins.inc: The unit "Mama's Creole Helpers" has an invalid attachment type for their division type (Irregular). It was changed into a machinegun attachment instead.
Enclave.inc:
- Transferred 1 manpower from Navarro to Unalaska Island. This is because it makes no sense that the Enclave's enemies or the Enclave itself get manpower from there - the region is mostly desolate, and the Enclave doesn't get recruits from there as its a purely military base, but from the Oil Rig (formerly) and other outposts (currently).
- Map Files: Updated to latest E3 map version. New Files:
config/worldnames.csv
config/province_names.csv
db/province
map folder
Province.csv:
- Changed many province terrains (+- 32 provinces), mainly in urban areas across the United States, adding ruins. The E3 map terrain is modelled for 1930s-1940s period, not for 130 years in the future in regards to population grown and urban sprawl + nuclear war + almost two centuries. There are also a few more Rad Swamps and Deserts. This is not the end, through, there are plans for more terrain enhancements in Canada (which in FODD is pretty much one huge dark forest) and Central America (which is pretty much jungle and hill, then just jungle), probably mainly urban areas.
- Fixed invalid continent errors from the E3 mod.