Deprecated: Optional parameter $push_slug declared before required parameter $is_test is implicitly treated as a required parameter in /home1/vault493/public_html/wp-content/plugins/tapatalk/lib/classTTConnection.php on line 237

Deprecated: Optional parameter $type declared before required parameter $code is implicitly treated as a required parameter in /home1/vault493/public_html/wp-content/plugins/tapatalk/lib/classTTConnection.php on line 935

Warning: Cannot modify header information - headers already sent by (output started at /home1/vault493/public_html/wp-content/plugins/tapatalk/lib/classTTConnection.php:237) in /home1/vault493/public_html/wp-includes/rest-api/class-wp-rest-server.php on line 1831

Warning: Cannot modify header information - headers already sent by (output started at /home1/vault493/public_html/wp-content/plugins/tapatalk/lib/classTTConnection.php:237) in /home1/vault493/public_html/wp-includes/rest-api/class-wp-rest-server.php on line 1831

Warning: Cannot modify header information - headers already sent by (output started at /home1/vault493/public_html/wp-content/plugins/tapatalk/lib/classTTConnection.php:237) in /home1/vault493/public_html/wp-includes/rest-api/class-wp-rest-server.php on line 1831

Warning: Cannot modify header information - headers already sent by (output started at /home1/vault493/public_html/wp-content/plugins/tapatalk/lib/classTTConnection.php:237) in /home1/vault493/public_html/wp-includes/rest-api/class-wp-rest-server.php on line 1831

Warning: Cannot modify header information - headers already sent by (output started at /home1/vault493/public_html/wp-content/plugins/tapatalk/lib/classTTConnection.php:237) in /home1/vault493/public_html/wp-includes/rest-api/class-wp-rest-server.php on line 1831

Warning: Cannot modify header information - headers already sent by (output started at /home1/vault493/public_html/wp-content/plugins/tapatalk/lib/classTTConnection.php:237) in /home1/vault493/public_html/wp-includes/rest-api/class-wp-rest-server.php on line 1831

Warning: Cannot modify header information - headers already sent by (output started at /home1/vault493/public_html/wp-content/plugins/tapatalk/lib/classTTConnection.php:237) in /home1/vault493/public_html/wp-includes/rest-api/class-wp-rest-server.php on line 1831

Warning: Cannot modify header information - headers already sent by (output started at /home1/vault493/public_html/wp-content/plugins/tapatalk/lib/classTTConnection.php:237) in /home1/vault493/public_html/wp-includes/rest-api/class-wp-rest-server.php on line 1831
{"id":445,"date":"2013-12-26T03:39:03","date_gmt":"2013-12-26T03:39:03","guid":{"rendered":"http:\/\/vaultbr.com.br\/?page_id=445"},"modified":"2013-12-26T03:39:03","modified_gmt":"2013-12-26T03:39:03","slug":"armas-armaduras-e-itens","status":"publish","type":"page","link":"https:\/\/vaultbr.com.br\/fallout-2\/armas-armaduras-e-itens\/","title":{"rendered":"Armas, armaduras e itens"},"content":{"rendered":"
\n
\n
\n

Armaduras<\/a><\/h4>\n<\/div>\n
\n
\n

Armaduras de Couro<\/h3>\n
\n\n\n\n\n\n\n\n
Nome<\/strong><\/td>\nPeso<\/strong><\/td>\nArmor Class<\/strong><\/td>\nNomal<\/strong><\/td>\nLaser<\/strong><\/td>\nFogo<\/strong><\/td>\nPlasma<\/strong><\/td>\nExplos\u00e3o<\/strong><\/td>\nImagem<\/strong><\/td>\n<\/tr>\n
Leather Jacket<\/td>\n5P<\/td>\n+8<\/td>\n0\/20%<\/td>\n0\/20%<\/td>\n0\/10%<\/td>\n0\/20%<\/td>\n0\/20%<\/td>\n\"\"<\/td>\n<\/tr>\n
Combat Leather Jacket<\/td>\n7P<\/td>\n+18<\/td>\n2\/30%<\/td>\n0\/20%<\/td>\n2\/25%<\/td>\n0\/10%<\/td>\n0\/20%<\/td>\n\"\"<\/td>\n<\/tr>\n
Leather Armor<\/td>\n8P<\/td>\n+15<\/td>\n2\/25%<\/td>\n0\/20%<\/td>\n0\/20%<\/td>\n0\/10%<\/td>\n0\/20%<\/td>\n\"\"<\/td>\n<\/tr>\n
Leather Armor MKII<\/td>\n10P<\/td>\n+20<\/td>\n3\/35%<\/td>\n1\/20%<\/td>\n1\/25%<\/td>\n1\/10%<\/td>\n1\/25%<\/td>\n\"\"<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n

Armaduras de Pano<\/strong><\/h3>\n
\n\n\n\n\n\n
Nome<\/strong><\/td>\nPeso<\/strong><\/td>\nArmor Class<\/strong><\/td>\nNomal<\/strong><\/td>\nLaser<\/strong><\/td>\nFogo<\/strong><\/td>\nPlasma<\/strong><\/td>\nExplos\u00e3o<\/strong><\/td>\nImagem<\/strong><\/td>\n<\/tr>\n
Robes<\/td>\n10P<\/td>\n+5<\/td>\n0\/20%<\/td>\n0\/25%<\/td>\n0\/10%<\/td>\n0\/10%<\/td>\n0\/20%<\/td>\n\"\"<\/td>\n<\/tr>\n
Bridgekeeper’s Robe<\/td>\n10P<\/td>\n+20<\/td>\n5\/40%<\/td>\n8\/60%<\/td>\n4\/30%<\/td>\n4\/50%<\/td>\n6\/40%<\/td>\n\"\"<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n

Armaduras de Metal<\/strong><\/h3>\n
\n\n\n\n\n\n\n
Nome<\/strong><\/td>\nPeso<\/strong><\/td>\nArmor Class<\/strong><\/td>\nNomal<\/strong><\/td>\nLaser<\/strong><\/td>\nFogo<\/strong><\/td>\nPlasma<\/strong><\/td>\nExplos\u00e3o<\/strong><\/td>\nImagem<\/strong><\/td>\n<\/tr>\n
Metal Armor<\/td>\n35P<\/td>\n+10<\/td>\n4\/30%<\/td>\n6\/75%<\/td>\n4\/10%<\/td>\n4\/20%<\/td>\n4\/25%<\/td>\n\"\"<\/td>\n<\/tr>\n
Metal Armor Mk2<\/td>\n35P<\/td>\n+15<\/td>\n4\/35%<\/td>\n7\/80%<\/td>\n4\/15%<\/td>\n4\/25%<\/td>\n4\/30%<\/td>\n\"\"<\/td>\n<\/tr>\n
Tesla Armor<\/td>\n35P<\/td>\n+15<\/td>\n4\/20%<\/td>\n19\/90%<\/td>\n4\/10%<\/td>\n10\/80%<\/td>\n4\/20%<\/td>\n\"\"<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n

Armaduras de Combate<\/strong><\/h3>\n
\n\n\n\n\n\n\n
Nome<\/strong><\/td>\nPeso<\/strong><\/td>\nArmor Class<\/strong><\/td>\nNomal<\/strong><\/td>\nLaser<\/strong><\/td>\nFogo<\/strong><\/td>\nPlasma<\/strong><\/td>\nExplos\u00e3o<\/strong><\/td>\nImagem<\/strong><\/td>\n<\/tr>\n
Combat Armor<\/td>\n20P<\/td>\n+20<\/td>\n5\/40%<\/td>\n8\/60%<\/td>\n4\/30%<\/td>\n4\/50%<\/td>\n6\/40%<\/td>\n\"\"<\/td>\n<\/tr>\n
Combat Armor MK2<\/td>\n25P<\/td>\n+25<\/td>\n6\/40%<\/td>\n9\/65%<\/td>\n5\/35%<\/td>\n5\/50%<\/td>\n9\/45%<\/td>\n\"\"<\/td>\n<\/tr>\n
Brotherhood of Steel Armor<\/td>\n25P<\/td>\n+20<\/td>\n8\/40%<\/td>\n8\/70%<\/td>\n7\/50%<\/td>\n7\/60%<\/td>\n8\/40%<\/td>\n\"\"<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n

Armaduras Avan\u00e7adas<\/strong><\/h3>\n
\n\n\n\n\n\n\n\n
Nome<\/strong><\/td>\nPeso<\/strong><\/td>\nArmor Class<\/strong><\/td>\nNomal<\/strong><\/td>\nLaser<\/strong><\/td>\nFogo<\/strong><\/td>\nPlasma<\/strong><\/td>\nExplos\u00e3o<\/strong><\/td>\nImagem<\/strong><\/td>\n<\/tr>\n
Power Armor<\/td>\n42P<\/td>\n+25<\/td>\n12\/40%<\/td>\n18\/80%<\/td>\n12\/60%<\/td>\n10\/40%<\/td>\n20\/50%<\/td>\n\"\"<\/td>\n<\/tr>\n
Hardened Power Armor<\/td>\n50P<\/td>\n+25<\/td>\n13\/50%<\/td>\n19\/90%<\/td>\n14\/70%<\/td>\n13\/50%<\/td>\n20\/60%<\/td>\n\"\"<\/td>\n<\/tr>\n
Advanced Power Armor<\/td>\n45P<\/td>\n+30<\/td>\n15\/55%<\/td>\n19\/90%<\/td>\n16\/70%<\/td>\n15\/60%<\/td>\n20\/70%<\/td>\n\"\"<\/td>\n<\/tr>\n
Advanced Power Armor MKII<\/td>\n50P<\/td>\n+35<\/td>\n18\/60%<\/td>\n19\/90%<\/td>\n16\/70%<\/td>\n18\/60%<\/td>\n20\/70%<\/td>\n\"\"<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n
\n
\n

Muni\u00e7\u00f5es<\/a><\/h4>\n<\/div>\n
\n
\n

Muni\u00e7\u00f5es<\/strong><\/h3>\n

Antes de ver as muni\u00e7\u00f5es, vamos entender como elas funcionam no universo Fallout!<\/p>\n

Conhecendo como funciona as muni\u00e7\u00f5es em Fallout, vai facilitar bastante na hora da escolha da muni\u00e7\u00e3o a usar. O status de uma muni\u00e7\u00e3o \u00e9 bastane simples, em que apenas compreende em 3 defini\u00e7\u00f5es: “AC MOD”, “DR MOD”, e “DMG MOD”. Uma breve explica\u00e7\u00e3o sobre cada um:<\/p>\n

AC MOD: <\/strong>Esta propriedade, determinar\u00e1 se a muni\u00e7\u00e3o neutralizar\u00e1, atravessar\u00e1, ou n\u00e3o causar\u00e1 dano a uma armadura. AC significa ARMOR CLASS, ou, CLASSE DA ARMADURA em portugu\u00eas. Nas muni\u00e7\u00f5es, voc\u00ea poder\u00e1 ter v\u00e1rios N\u00ba de AC, que pode ser negativo, neutro , ou positivo. Uma muni\u00e7\u00e3o com AC negativo<\/strong>, ter\u00e1 mais chance de atravessar uma armadura, sendo assim, causando mais dano que uma muni\u00e7\u00e3o com AC POSITIVO.<\/p>\n

DR MOD: <\/strong>DR MOD, que significa DAMAGE RESISTANCE, ou RESIST\u00caNCIA A DANOS, \u00e9 muito parecido com as propriedades do AC. Trata-se da quantidade de dano que uma armadura pode absorver antes de causar dano ao seu usu\u00e1rio. Como no AC, esta tamb\u00e9m tem v\u00e1rios N\u00bas de DR, que pode ser negativo, neutro ou positivo. Uma muni\u00e7\u00e3o que tenha DR negativo, ter\u00e1 mais chance de causar mais dano (j\u00e1 que esta reduz o DR da armadura), do que uma com DR positivo.<\/p>\n

DMG MOD: <\/strong>Ap\u00f3s passada pelos testes de AC e DR, a muni\u00e7\u00e3o passa pelo teste da quantidade de dano que ela pode causar. \u00c9 a\u00ed que entra o DMG MOD. O DMG MOD, DAMAGE ou DANO em portugu\u00eas, \u00e9 a quantidade de dano que a muni\u00e7\u00e3o pode causar ao alvo depois que sofreu as resist\u00eancias do AC e do DR. O dano de uma muni\u00e7\u00e3o \u00e9 determinado pelas seguintes fra\u00e7\u00f5es: 1\/2 (metade dos danos), 1\/1 (dano normais), e 2\/1 (danos em dobro). L\u00f3gico que isso \u00e9 apenas um ex, pois ser\u00e1 poss\u00edvel achar muni\u00e7\u00f5es com DMG mod igual a 3\/2, que \u00e9 2mm EC.<\/p>\n

Tudo isso pode parecer bastane complicado, mas n\u00e3o \u00e9 necess\u00e1rio um total entendimento sobre dano para se jogar fallout, apenas saber observar que tipo de muni\u00e7\u00f5es causa mais dano! Agora vamos ao que interessa!<\/strong><\/p>\n

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Nome<\/strong><\/td>\nAC<\/strong><\/td>\nDR<\/strong><\/td>\nDMG<\/strong><\/td>\nPeso<\/strong><\/td>\nImagem<\/strong><\/td>\n<\/tr>\n
BB’s<\/td>\n0<\/td>\n0<\/td>\n1\/1<\/td>\n2 p<\/td>\n\"\"<\/td>\n<\/tr>\n
2mm EC<\/td>\n-30<\/td>\n-20<\/td>\n3\/2<\/td>\n1 p<\/td>\n\"\"<\/td>\n<\/tr>\n
4,7 mm Caseless<\/td>\n-5<\/td>\n-10<\/td>\n3\/2<\/td>\n1 p<\/td>\n\"\"<\/td>\n<\/tr>\n
5mm JHP<\/td>\n0<\/td>\n35<\/td>\n2\/1<\/td>\n1 p<\/td>\n\"\"<\/td>\n<\/tr>\n
5mm AP<\/td>\n0<\/td>\n-35<\/td>\n1\/2<\/td>\n1 p<\/td>\n\"\"<\/td>\n<\/tr>\n
7,62mm<\/td>\n-5<\/td>\n-10<\/td>\n1\/1<\/td>\n1 p<\/td>\n\"\"<\/td>\n<\/tr>\n
.223 FMJ<\/td>\n-20<\/td>\n-20<\/td>\n1\/1<\/td>\n2 p<\/td>\n\"\"<\/td>\n<\/tr>\n
9mm<\/td>\n0<\/td>\n10<\/td>\n1\/2<\/td>\n1 p<\/td>\n\"\"<\/td>\n<\/tr>\n
9mm ball<\/td>\n0<\/td>\n0<\/td>\n1\/1<\/td>\n2 p<\/td>\n\"\"<\/td>\n<\/tr>\n
10mm JHP<\/td>\n0<\/td>\n25<\/td>\n2\/1<\/td>\n1 p<\/td>\n\"\"<\/td>\n<\/tr>\n
10mm AP<\/td>\n0<\/td>\n-25<\/td>\n1\/2<\/td>\n1 p<\/td>\n\"\"<\/td>\n<\/tr>\n
14mm AP<\/td>\n0<\/td>\n-50<\/td>\n1\/2<\/td>\n1 p<\/td>\n\"\"<\/td>\n<\/tr>\n
.44 JHP<\/td>\n0<\/td>\n50<\/td>\n2\/1<\/td>\n1 p<\/td>\n\"\"<\/td>\n<\/tr>\n
.44 FMJ<\/td>\n0<\/td>\n-20<\/td>\n1\/1<\/td>\n2 p<\/td>\n\"\"<\/td>\n<\/tr>\n
.45 caliber<\/td>\n0<\/td>\n0<\/td>\n1\/1<\/td>\n1 p<\/td>\n\"\"<\/td>\n<\/tr>\n
12 shotguns shells<\/td>\n-10<\/td>\n0<\/td>\n1\/1<\/td>\n1 p<\/td>\n\"\"<\/td>\n<\/tr>\n
HN Needler Cartridge<\/td>\n10<\/td>\n0<\/td>\n1\/1<\/td>\n1 p<\/td>\n\"\"<\/td>\n<\/tr>\n
HN AP Needler Cartridge<\/td>\n-10<\/td>\n0<\/td>\n2\/1<\/td>\n1 p<\/td>\n\"\"<\/td>\n<\/tr>\n
Flamerthrower Fuel<\/td>\n-20<\/td>\n25<\/td>\n1\/1<\/td>\n10 p<\/td>\n\"\"<\/td>\n<\/tr>\n
Flamerthrower Fuel MK2<\/td>\n-20<\/td>\n0<\/td>\n1\/1<\/td>\n10 p<\/td>\n\"\"<\/td>\n<\/tr>\n
Explosive Rocket<\/td>\n0<\/td>\n-25<\/td>\n1\/1<\/td>\n3 p<\/td>\n\"\"<\/td>\n<\/tr>\n
Rocket AP<\/td>\n-15<\/td>\n-50<\/td>\n1\/1<\/td>\n3 p<\/td>\n\"\"<\/td>\n<\/tr>\n
Small Energy Cell<\/td>\n0<\/td>\n0<\/td>\n1\/1<\/td>\n3 p<\/td>\n\"\"<\/td>\n<\/tr>\n
Micro Fusion Cell<\/td>\n0<\/td>\n0<\/td>\n1\/1<\/td>\n5 p<\/td>\n\"\"<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n
\n
\n

Unnarmed Weapons<\/a><\/h4>\n<\/div>\n
\n
\n

Nota: O Dano \u00e9 aumentado dependendo da Strengh do personagem, o dano mostrado abaixo \u00e9 baseado em um personagem com 10 de strengh!<\/p>\n

\n\n\n\n\n\n\n\n\n\n
Nome<\/strong><\/td>\nDano<\/strong><\/td>\nAP<\/strong><\/td>\nMuni\u00e7\u00e3o Necess\u00e1ria<\/strong><\/td>\nImagem<\/strong><\/td>\n<\/tr>\n
Brass Knuckles<\/td>\n2-10<\/td>\nPunch: 3<\/td>\nNenhuma<\/td>\n\"\"<\/td>\n<\/tr>\n
Spiked Knuckles<\/td>\n4-15<\/td>\nPunch: 3<\/td>\nNenhuma<\/td>\n\"\"<\/td>\n<\/tr>\n
Power First<\/td>\n12-49<\/td>\nPunch: 3<\/td>\nSmall Energy Cells<\/td>\n\"\"<\/td>\n<\/tr>\n
Mega Power First<\/td>\n20-45<\/td>\nPunch: 3<\/td>\nSmall Energy Cells<\/td>\n\"\"<\/td>\n<\/tr>\n
Boxing Gloves<\/td>\n1-6<\/td>\nPunch: 3<\/td>\nNenhuma<\/td>\n\"\"<\/td>\n<\/tr>\n
Plated Boxing Gloves<\/td>\n2-10<\/td>\nPunch: 3<\/td>\nNenhuma<\/td>\n\"\"<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n
\n
\n

Melee Weapons<\/a><\/h4>\n<\/div>\n
\n
\n

Nota: O Dano \u00e9 aumentado dependendo da Strengh do personagem, o dano mostrado abaixo \u00e9 baseado num personagem com 10 de Strengh!<\/p>\n

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Nome<\/strong><\/td>\nDano<\/strong><\/td>\nAlcance<\/strong><\/td>\nAP<\/strong><\/td>\nFor\u00e7a M\u00edn.<\/strong><\/td>\nPeso<\/strong><\/td>\nMuni\u00e7\u00e3o Necess\u00e1ria<\/strong><\/td>\nImagem<\/strong><\/td>\n<\/tr>\n
Switchblade<\/td>\n2-10<\/td>\n–<\/td>\nswing: 3thrust: 3<\/td>\n1<\/td>\n1<\/td>\n–<\/td>\n\"\"<\/td>\n<\/tr>\n
Knife<\/td>\n1-11<\/td>\n–<\/td>\nswing: 3thrust: 3<\/td>\n2<\/td>\n1<\/td>\n–<\/td>\n\"\"<\/td>\n<\/tr>\n
Combat Knife<\/td>\n3-15<\/td>\n–<\/td>\nswing: 3thrust: 3<\/td>\n2<\/td>\n2<\/td>\n–<\/td>\n\"\"<\/td>\n<\/tr>\n
“Little Jesus”<\/td>\n5-19<\/td>\n–<\/td>\nswing: 3thrust: 3<\/td>\n2<\/td>\n2<\/td>\n–<\/td>\n\"\"<\/td>\n<\/tr>\n
Wakizashi<\/td>\n4-17<\/td>\n–<\/td>\nswing: 3thrust: 3<\/td>\n3<\/td>\n3<\/td>\n–<\/td>\n\"\"<\/td>\n<\/tr>\n
Club<\/td>\n1-11<\/td>\n–<\/td>\nswing: 3<\/td>\n3<\/td>\n3<\/td>\n–<\/td>\n\"\"<\/td>\n<\/tr>\n
Sharpened Pole<\/td>\n2-9<\/td>\n2<\/td>\nthrust: 4throw: 6<\/td>\n4<\/td>\n3<\/td>\n–<\/td>\n\"\"<\/td>\n<\/tr>\n
Spear<\/td>\n3-15<\/td>\n2<\/td>\nthrust: 4throw: 6<\/td>\n4<\/td>\n4<\/td>\n–<\/td>\n\"\"<\/td>\n<\/tr>\n
Sharpened Spear<\/td>\n4-17<\/td>\n2<\/td>\nthrust 4\/5throw 6\/7<\/td>\n4<\/td>\n4<\/td>\n–<\/td>\n\"\"<\/td>\n<\/tr>\n
Cattle Prod<\/td>\n12-25<\/td>\n–<\/td>\nswing: 4thrust: 4<\/td>\n4<\/td>\n3<\/td>\nSmall Energy Cells<\/td>\n\"\"<\/td>\n<\/tr>\n
Super Cattle Prod<\/td>\n20-37<\/td>\n–<\/td>\nswing 3\/4thrust 3\/4<\/td>\n4<\/td>\n3<\/td>\nSmall Energy Cells<\/td>\n\"\"<\/td>\n<\/tr>\n
Ripper<\/td>\n15-33<\/td>\n–<\/td>\nswing: 4thrust: 4<\/td>\n4<\/td>\n2<\/td>\nSmall Energy Cells<\/td>\n\"\"<\/td>\n<\/tr>\n
Louisville Slugger<\/td>\n12-35<\/td>\n–<\/td>\nswing 3<\/td>\n4<\/td>\n4<\/td>\n–<\/td>\n\"\"<\/td>\n<\/tr>\n
Crowbar<\/td>\n3-15<\/td>\n–<\/td>\nswing: 4<\/td>\n5<\/td>\n5<\/td>\n–<\/td>\n\"\"<\/td>\n<\/tr>\n
Super Sledge<\/td>\n18-41<\/td>\n2<\/td>\nswing: 3thrust: 4<\/td>\n5<\/td>\n12<\/td>\n–<\/td>\n\"\"<\/td>\n<\/tr>\n
Sledge Hammer<\/td>\n4-12<\/td>\n2<\/td>\nswing: 4thrust: 5<\/td>\n6<\/td>\n12<\/td>\n–<\/td>\n\"\"<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n
\n
\n

Throwing Weapons<\/a><\/h4>\n<\/div>\n
\n
\n

As armas de arremenso aqui listadas, s\u00e3o as mais comuns e as que tradicionamente foram feitas para serem arremensadas, j\u00e1 que existe outras armas que tamb\u00e9m podem ser arremensadas como as lan\u00e7as!!!<\/p>\n

\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Nome<\/strong><\/td>\nDano<\/strong><\/td>\nAP<\/strong><\/td>\nAlcance<\/strong><\/td>\nFor\u00e7a M\u00edn.<\/strong><\/td>\nImagem<\/strong><\/td>\n<\/tr>\n
Cocktail Molotov<\/td>\n8-20<\/td>\nThrow: 5<\/td>\n12<\/td>\n3<\/td>\n\"\"<\/td>\n<\/tr>\n
Grenade (Frag.)<\/td>\n20-35<\/td>\nThrow: 4<\/td>\n15<\/td>\n3<\/td>\n\"\"<\/td>\n<\/tr>\n
Grenade (Plasma)<\/td>\n40-90<\/td>\nThrow: 4<\/td>\n14<\/td>\n4<\/td>\n\"\"<\/td>\n<\/tr>\n
Grenade (Pulse)<\/td>\n100-500<\/td>\nThrow: 4<\/td>\n15<\/td>\n4<\/td>\n\"\"<\/td>\n<\/tr>\n
Holy Hand Grenade<\/td>\n300-500<\/td>\nthrow 4<\/td>\n20<\/td>\n1<\/td>\n\"\"<\/td>\n<\/tr>\n
Throwing Knife<\/td>\n3-6<\/td>\nSwing: 3Throw: 5<\/td>\n16<\/td>\n3<\/td>\n\"\"<\/td>\n<\/tr>\n
Plant Spike<\/td>\n1-2<\/td>\nThrow: 4<\/td>\n8<\/td>\n1<\/td>\n\"\"<\/td>\n<\/tr>\n
Rock<\/td>\n1-4<\/td>\npunch 3throw 4<\/td>\n15<\/td>\n1<\/td>\n\"\"<\/td>\n<\/tr>\n
Uranium Ore<\/td>\n3-6<\/td>\npunch 3\/4throw 4\/5<\/td>\n10<\/td>\n1<\/td>\n\"\"<\/td>\n<\/tr>\n
Gold Nugged<\/td>\n3-6<\/td>\npunch 3\/4throw 4\/5<\/td>\n10<\/td>\n1<\/td>\n\"\"<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n
\n
\n

Small Guns<\/a><\/h4>\n<\/div>\n
\n
\n

Pistols<\/strong><\/h3>\n
\n\n\n\n\n\n\n\n\n\n\n\n
Arma<\/strong><\/td>\nDano<\/strong><\/td>\nAlcance<\/strong><\/td>\nModo\/AP<\/strong><\/td>\n For\u00e7aM\u00edn. <\/strong><\/td>\nMuni\u00e7\u00e3o<\/strong><\/td>\nImagem<\/strong><\/td>\n<\/tr>\n
10mm Pistol<\/td>\n5-12<\/td>\n25<\/td>\nSingle: 5\/6<\/td>\n3<\/td>\n10mm AP ou 10mm JHP<\/td>\n\"\"<\/td>\n<\/tr>\n
44 Magnum<\/td>\n12-18<\/td>\n15<\/td>\nSingle: 5\/6<\/td>\n5<\/td>\n44 magnum JHP<\/td>\n\"\"<\/td>\n<\/tr>\n
Desert Eagle<\/td>\n10-16<\/td>\n25<\/td>\nSingle: 5\/6<\/td>\n4<\/td>\n44 FMJ ou .44 JHP<\/td>\n\"\"<\/td>\n<\/tr>\n
14mm Automatic<\/td>\n12-22<\/td>\n24<\/td>\nSingle: 5\/6<\/td>\n4<\/td>\n14mm<\/td>\n\"\"<\/td>\n<\/tr>\n
9mm Mauser*<\/td>\n5-10<\/td>\n22<\/td>\nSingle: 4\/5<\/td>\n3<\/td>\n9mm ball<\/td>\n\"\"<\/td>\n<\/tr>\n
Needler<\/td>\n12-24<\/td>\n24<\/td>\nSingle: 5\/6<\/td>\n3<\/td>\nHM needler pack<\/td>\n\"\"<\/td>\n<\/tr>\n
.223 Autoloader<\/td>\n20-30<\/td>\n30<\/td>\nSingle: 5\/6<\/td>\n5<\/td>\n223 FMJ<\/td>\n\"\"<\/td>\n<\/tr>\n
PPK12 Gauss<\/td>\nSingle 22-32<\/td>\n50<\/td>\nSingle: 5\/6<\/td>\n4<\/td>\n2mm EC<\/td>\n\"\"<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n

Sub Machine Guns – SMG<\/strong><\/h3>\n
\n\n\n\n\n\n\n\n
Arma<\/strong><\/td>\nDano<\/strong><\/td>\nAlcance<\/strong><\/td>\nModo\/AP<\/strong><\/td>\n For\u00e7a M\u00edn. <\/strong><\/td>\nMuni\u00e7\u00e3o<\/strong><\/td>\nImagem<\/strong><\/td>\n<\/tr>\n
10mm SMG<\/td>\n5-12<\/td>\n25<\/td>\nSingle: 5\/6
\nBust: 6<\/td>\n
4<\/td>\n10mm AP ou 10mm JHP<\/td>\n\"\"<\/td>\n<\/tr>\n
Tommy Gun<\/td>\n3-20<\/td>\n32<\/td>\nSingle: 5\/6
\nBust: 6<\/td>\n
6<\/td>\n223 FMJ<\/td>\n\"\"<\/td>\n<\/tr>\n
H&K P90c<\/td>\n12-16<\/td>\n30<\/td>\nSingle: 4\/5
\nBust: 5<\/td>\n
4<\/td>\n9mm<\/td>\n\"\"<\/td>\n<\/tr>\n
M3A1 Grease Gun<\/td>\n10-20<\/td>\n20<\/td>\nSingle: 4\/5
\nBust: 5<\/td>\n
4<\/td>\n45 caliber<\/td>\n\"\"<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n

Shotguns<\/strong><\/h3>\n
\n\n\n\n\n\n\n\n\n
Arma<\/strong><\/td>\nDano<\/strong><\/td>\nAlcance<\/strong><\/td>\nModo\/AP<\/strong><\/td>\n For\u00e7a M\u00edn. <\/strong><\/td>\nMuni\u00e7\u00e3o<\/strong><\/td>\nImagem<\/strong><\/td>\n<\/tr>\n
Sawed-off Shotgun<\/td>\n12-24<\/td>\n7<\/td>\nSingle: 5\/6<\/td>\n4<\/td>\n12ga. Shell<\/td>\n\"\"<\/td>\n<\/tr>\n
Standard Shotgun<\/td>\n12-22<\/td>\n14<\/td>\nSingle: 5\/6<\/td>\n4<\/td>\n12ga. Shell<\/td>\n\"\"<\/td>\n<\/tr>\n
Combat Shotgun<\/td>\n15-25<\/td>\n22<\/td>\nSingle: 5\/6
\nBurst: 6<\/td>\n
5<\/td>\n12ga. Shell<\/td>\n\"\"<\/td>\n<\/tr>\n
H&K CAWS<\/td>\n15-25<\/td>\n30<\/td>\nSingle: 5\/6
\nBurst: 6<\/td>\n
6<\/td>\n12ga. Shell<\/td>\n\"\"<\/td>\n<\/tr>\n
Pancor Jackhammer<\/td>\n15-25<\/td>\n35<\/td>\nSingle: 5\/6
\nBurst: 6<\/td>\n
5<\/td>\n12ga. Shell<\/td>\n\"\"<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n

Rifles<\/strong><\/h3>\n
\n\n\n\n\n\n\n\n\n
Arma<\/strong><\/td>\nDano<\/strong><\/td>\nAlcance<\/strong><\/td>\nModo\/AP<\/strong><\/td>\n For\u00e7a M\u00edn. <\/strong><\/td>\nMuni\u00e7\u00e3o<\/strong><\/td>\nImagem<\/strong><\/td>\n<\/tr>\n
Red Ryder BB Gun<\/td>\n1-3<\/td>\n22<\/td>\nsingle: 4\/5<\/td>\n3<\/td>\nBB’s<\/td>\n\"\"<\/td>\n<\/tr>\n
Limited Edition Red Ryder BB Gun *<\/td>\n2-5<\/td>\n32<\/td>\nsingle: 4\/5<\/td>\n3<\/td>\nBB’s<\/td>\n\"\"<\/td>\n<\/tr>\n
Pipe Rifle<\/td>\n5-12<\/td>\n20<\/td>\nsingle: 5\/6<\/td>\n5<\/td>\n10mm<\/td>\n\"\"<\/td>\n<\/tr>\n
Hunting Rifle<\/td>\n8-20<\/td>\n40<\/td>\nsingle: 5\/6<\/td>\n5<\/td>\n.233 FMJ<\/td>\n\"\"<\/td>\n<\/tr>\n
Sniper Rifle<\/td>\n14-34<\/td>\n50<\/td>\nsingle: 6\/7<\/td>\n5<\/td>\n.233 FMJ<\/td>\n\"\"<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n

 <\/p>\n

Assault Rifles<\/strong><\/h3>\n
\n\n\n\n\n\n\n\n\n\n
Arma<\/strong><\/td>\nDano<\/strong><\/td>\nAlcance<\/strong><\/td>\nModo\/AP<\/strong><\/td>\n For\u00e7a M\u00edn. <\/strong><\/td>\nMuni\u00e7\u00e3o<\/strong><\/td>\nImagem<\/strong><\/td>\n<\/tr>\n
Assault Rifle<\/td>\n8-16<\/td>\n45<\/td>\nSingle: 5\/6
\nBurst:6<\/td>\n
5<\/td>\n5mm AP ou5mm JHP<\/td>\n\"\"<\/td>\n<\/tr>\n
XL70E3<\/td>\n12-19<\/td>\n35<\/td>\nSingle: 5\/6
\nBurst:6<\/td>\n
5<\/td>\n5mm AP ou5mm JHP<\/td>\n\"\"<\/td>\n<\/tr>\n
FN FAL<\/td>\n9-18<\/td>\n35<\/td>\nSingle: 5\/ 6
\nBurst:6<\/td>\n
5<\/td>\n7.62mm<\/td>\n\"\"<\/td>\n<\/tr>\n
H&K G11<\/td>\n10-20<\/td>\n35<\/td>\nSingle: 5\/ 6
\nBurst:6<\/td>\n
5<\/td>\n4.7mm caseless<\/td>\n\"\"<\/td>\n<\/tr>\n
H&K G11E<\/td>\n13-23<\/td>\n40<\/td>\nSingle: 5\/ 6
\nBurst:6<\/td>\n
6<\/td>\n4.7mm Caseless<\/td>\n\"\"<\/td>\n<\/tr>\n
M72 Gauss Rifle<\/td>\n32-43<\/td>\n50<\/td>\nSingle: 5\/ 6<\/td>\n6<\/td>\n2mm EC<\/td>\n\"\"<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n

Upgrades<\/strong><\/h3>\n
\n\n\n\n\n\n\n\n\n\n
Arma<\/strong><\/td>\nDano<\/strong><\/td>\nAlcance<\/strong><\/td>\nModo\/AP<\/strong><\/td>\n For\u00e7a M\u00edn. <\/strong><\/td>\nMuni\u00e7\u00e3o<\/strong><\/td>\nImagem<\/strong><\/td>\n<\/tr>\n
FN FAL (Night Sight)<\/td>\n9-18<\/td>\n35<\/td>\nSingle: 5\/6
\nBurst:6<\/td>\n
5<\/td>\n7.62mm<\/td>\n\"\"<\/td>\n<\/tr>\n
FN FAL HPFA<\/td>\n11-22<\/td>\n35<\/td>\nSingle: 5\/6
\nBurst:6<\/td>\n
5<\/td>\n7.62mm<\/td>\n\"\"<\/td>\n<\/tr>\n
Assault Rifle (Exp. Mag.<\/td>\n8-16<\/td>\n<\/td>\nSingle: 5\/6
\nBurst:6<\/td>\n
5<\/td>\n100 5mm<\/td>\n\"\"<\/td>\n<\/tr>\n
Scoped Hunting Rifle<\/td>\n8-20<\/td>\n40<\/td>\nSingle: 5\/6<\/td>\n5<\/td>\n233 FMJ<\/td>\n\"\"<\/td>\n<\/tr>\n
Desert Eagle (Exp.Mag.)<\/td>\n10-16<\/td>\n25<\/td>\nSingle: 5\/ 6<\/td>\n4<\/td>\n44 FMJ ou .44 JHP<\/td>\n\"\"<\/td>\n<\/tr>\n
44Magnum (Speed Load)<\/td>\n12-18<\/td>\n15<\/td>\nSingle: 4\/5<\/td>\n5<\/td>\n44 FMJ ou .44 JHP<\/td>\n\"\"<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n
\n
\n

Big Guns<\/a><\/h4>\n<\/div>\n
\n
\n
\n\n\n\n\n\n\n\n\n\n\n\n
Nome<\/strong><\/td>\nDano<\/strong><\/td>\nAlcance<\/strong><\/td>\nAP<\/strong><\/td>\nFor\u00e7a M\u00edn.<\/strong><\/td>\nMuni\u00e7\u00e3o<\/strong><\/strong>Utilizada<\/td>\nPeso<\/strong><\/td>\nImagem<\/strong><\/td>\n<\/tr>\n
Light Support Weapon<\/td>\n20-30<\/td>\n40<\/td>\nBurst: 6<\/td>\n6<\/td>\n233 FMJ<\/td>\n22<\/td>\n\"\"<\/td>\n<\/tr>\n
Bozar<\/td>\n25-35<\/td>\n35<\/td>\nBurst: 6<\/td>\n6<\/td>\n233 FMJ<\/td>\n22<\/td>\n\"\"<\/td>\n<\/tr>\n
Vindicator Minigun<\/td>\n14-29<\/td>\n30<\/td>\nBurst: 6<\/td>\n6<\/td>\n4.7mm Careless ammo<\/td>\n28<\/td>\n\"\"<\/td>\n<\/tr>\n
Avenger Minigun<\/td>\n10-14<\/td>\n40<\/td>\nBurst: 6<\/td>\n6<\/td>\n5mm JHP ou 5mm AP<\/td>\n28<\/td>\n\"\"<\/td>\n<\/tr>\n
Standard Minigun<\/td>\n7-11<\/td>\n35<\/td>\nBurst: 6<\/td>\n6<\/td>\n5mm JHP ou 5mm AP<\/td>\n28<\/td>\n\"\"<\/td>\n<\/tr>\n
M60<\/td>\n18-26<\/td>\n35<\/td>\nBurst: 6<\/td>\n6<\/td>\n7.62mm<\/td>\n23<\/td>\n\"\"<\/td>\n<\/tr>\n
Flamethrower<\/td>\n45-90<\/td>\n5<\/td>\nBurst: 6<\/td>\n6<\/td>\nFlamerthrower Fuel ou Flamerthrower Fuel MK2<\/td>\n28<\/td>\n\"\"<\/td>\n<\/tr>\n
Rocket Launcher<\/td>\n35-100<\/td>\n40<\/td>\nSingle: 6<\/td>\n6<\/td>\nAP Rockets ou Explosive Rockets<\/td>\n18<\/td>\n\"\"<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n
\n
\n

Energy Weapons<\/a><\/h4>\n<\/div>\n
\n
\n

Laser Weapons<\/strong><\/h3>\n
\n\n\n\n\n\n\n\n\n
Arma<\/strong><\/td>\nDano<\/strong><\/td>\nAlcance<\/strong><\/td>\nModo\/AP<\/strong><\/td>\n For\u00e7a M\u00edn.<\/strong><\/td>\nMuni\u00e7\u00e3o<\/strong><\/td>\nImagem<\/strong><\/td>\n<\/tr>\n
Laser Pistol<\/td>\n10-22<\/td>\n35<\/td>\nSingle: 5\/6<\/td>\n3<\/td>\nSmall Energy Cell<\/td>\n\"\"<\/td>\n<\/tr>\n
Solar Scorcher<\/td>\n20-60<\/td>\n20<\/td>\nSingle: 4\/5<\/td>\n3<\/td>\nSol<\/td>\n\"\"<\/td>\n<\/tr>\n
Laser Rifle<\/td>\n25-50<\/td>\n45<\/td>\nSingle: 5\/6<\/td>\n6<\/td>\nMicro Fusion Cell<\/td>\n\"\"<\/td>\n<\/tr>\n
Gatling Laser<\/td>\n20-40<\/td>\n40<\/td>\nBurst:: 6<\/td>\n6<\/td>\nMicro Fusion Cell<\/td>\n\"\"<\/td>\n<\/tr>\n
Alien Laser Pistol<\/td>\n30-90<\/td>\n10<\/td>\nSingle: 4<\/td>\n2<\/td>\nSmall Energy Cell<\/td>\n\"\"<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n

Obs : A Alien Laser Pistol est\u00e1 no Norte de Modoc, em um encontro aleat\u00f3rio. Com uma comerciante chamada Willie.<\/p>\n

O Solar Scorcher ser\u00e1 encontrado com o Encontro Aleat\u00f3rio “Guardian of Forever”.<\/p>\n

Plasma Weapons<\/strong><\/h3>\n
\n\n\n\n\n\n
Arma<\/strong><\/td>\nDano<\/strong><\/td>\nAlcance<\/strong><\/td>\nModo\/AP<\/strong><\/td>\n For\u00e7a M\u00edn. <\/strong><\/td>\nMuni\u00e7\u00e3o<\/strong><\/td>\nImagem<\/strong><\/td>\n<\/tr>\n
Plasma Pistol<\/td>\n15-35<\/td>\n20<\/td>\nSingle: 5\/6<\/td>\n4<\/td>\nSmall Energy Cell<\/td>\n\"\"<\/td>\n<\/tr>\n
Plasma Rifle<\/td>\n30-65<\/td>\n25<\/td>\nSingle: 5\/6<\/td>\n6<\/td>\nMicro Fusion Cell<\/td>\n\"\"<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n

Pulse Weapons<\/strong><\/h3>\n
\n\n\n\n\n\n
Arma<\/strong><\/td>\nDano<\/strong><\/td>\nAlcance<\/strong><\/td>\nModo\/AP<\/strong><\/td>\n For\u00e7a M\u00edn. <\/strong><\/td>\nMuni\u00e7\u00e3o<\/strong><\/td>\nImagem<\/strong><\/td>\n<\/tr>\n
YK32 Pulse Pistol<\/td>\n22-28<\/td>\n20<\/td>\nSingle: 4\/5<\/td>\n3<\/td>\nSmall Energy Cell<\/td>\n\"\"<\/td>\n<\/tr>\n
YK42B Pulse Rifle<\/td>\n25-35<\/td>\n50<\/td>\nSingle: 4\/5<\/td>\n3<\/td>\nMicro Fusion Cell<\/td>\n\"\"<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n

Upgrades<\/strong><\/h3>\n
\n\n\n\n\n\n\n\n
Arma<\/strong><\/td>\nDano<\/strong><\/td>\nAlcance<\/strong><\/td>\nModo\/AP<\/strong><\/td>\n For\u00e7a M\u00edn. <\/strong><\/td>\nMuni\u00e7\u00e3o<\/strong><\/td>\nImagem<\/strong><\/td>\n<\/tr>\n
Magneto-Laser Pistol<\/td>\n10-22<\/td>\n35<\/td>\nSingle: 5\/4<\/td>\n3<\/td>\nSmall Energy Cell<\/td>\n\"\"<\/td>\n<\/tr>\n
Plasma Pistol (Exp. Cap)<\/td>\n15-35<\/td>\n20<\/td>\nSingle: 5\/6<\/td>\n4<\/td>\nSmall Energy Cell<\/td>\n\"\"<\/td>\n<\/tr>\n
Laser Rifle (Ext. Cap.)<\/td>\n25-50<\/td>\n45<\/td>\nSingle: 5\/6<\/td>\n6<\/td>\nMicro Fusion Cell<\/td>\n\"\"<\/td>\n<\/tr>\n
Turbo Plasma Rifle<\/td>\nSingle 35-70<\/td>\n35<\/td>\nSingle: 5\/6<\/td>\n6<\/td>\nMicro Fusion Cell<\/td>\n\"\"<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n
\n
\n

Comidas e Bebidas<\/a><\/h4>\n<\/div>\n
\n
\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Nome <\/strong><\/td>\nEfeito <\/strong><\/td>\nPeso <\/strong><\/td>\nImagem <\/strong><\/td>\n<\/tr>\n
Beer<\/td>\n– 1 PE durante 30 min<\/td>\n–<\/td>\n\"\"<\/td>\n<\/tr>\n
Booze<\/td>\n– 1 PE durante 30 min<\/td>\n1 p<\/td>\n\"\"<\/td>\n<\/tr>\n
Nuka-Cola<\/td>\nVicia<\/td>\n1 p<\/td>\n\"\"<\/td>\n<\/tr>\n
Rot Gut<\/td>\n– 2 PE durante 30 min<\/td>\n–<\/td>\n\"\"<\/td>\n<\/tr>\n
Gamma Gulp Beer<\/td>\n– 2 PE durante 30 min<\/td>\n–<\/td>\n\"\"<\/td>\n<\/tr>\n
Roentgen Rum<\/td>\nPerda de Percep\u00e7\u00e3o<\/td>\n1 p<\/td>\n\"\"<\/td>\n<\/tr>\n
Cookie<\/td>\nAumenta 1 AP, por 6 horas.<\/td>\n1 p<\/td>\n\"\"<\/td>\n<\/tr>\n
Iguana-on-a-stick<\/td>\n–<\/td>\n1 p<\/td>\n\"\"<\/td>\n<\/tr>\n
Iguana-on-a-stick<\/td>\n–<\/td>\n1 p<\/td>\n\"\"<\/td>\n<\/tr>\n
Meat Jerky<\/td>\n–<\/td>\n0<\/td>\n\"\"<\/td>\n<\/tr>\n
Smitty’s Meal<\/td>\n–<\/td>\n–<\/td>\n\"\"<\/td>\n<\/tr>\n
Cheezy Poofs<\/td>\nD\u00ea isto ao rato mutante abaixo de Gecko e ganhe alguns Amuletos<\/td>\n1 p<\/td>\n\"\"<\/td>\n<\/tr>\n
Small Dusty Box of Some Sort<\/td>\n–<\/td>\n1 p<\/td>\n\"\"<\/td>\n<\/tr>\n
Mutated Fruit<\/td>\nRestaura 1 a 4 Hitpoints<\/td>\n1 p<\/td>\n\"\"<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n
\n
\n

Drogas Viciantes e Medicinais<\/a><\/h4>\n<\/div>\n
\n
\n

Drogas Viciantes
\n<\/strong><\/h3>\n
\n\n\n\n\n\n\n\n
Nome<\/strong><\/td>\nEfeito<\/strong><\/td>\nEfeito Final<\/strong><\/td>\nGrau de v\u00edcio<\/strong><\/td>\nImagem<\/strong><\/td>\n<\/tr>\n
Buffout<\/td>\n+2 ST +2 AG +2 EN<\/td>\n-2 ST -3 AG -2 EN por 48 horas<\/td>\n25%<\/td>\n\"\"<\/td>\n<\/tr>\n
Psycho<\/td>\n+3 AG -3 IN +50 DR<\/td>\n-3 AG +1 IN -25% DR por 1 semana<\/td>\n20%<\/td>\n\"\"<\/td>\n<\/tr>\n
Mentats<\/td>\n+2 PE +2 IN +1 CH<\/td>\n-4 PE -4 IN -3 CH por 1 semana<\/td>\n15%<\/td>\n\"\"<\/td>\n<\/tr>\n
Jet<\/td>\n+2 Max AP +1 PE<\/td>\n-2 AP -3 ST -3 PE por 2 dias<\/td>\n50%<\/td>\n\"\"<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n

Drogas Medicinais<\/strong><\/h3>\n
\n\n\n\n\n\n\n\n\n\n\n\n
Nome<\/strong><\/td>\nEfeito<\/strong><\/td>\nNota<\/strong><\/td>\nImagem<\/strong><\/td>\n<\/tr>\n
Healing Powder<\/td>\nRestaura 5-10 HP<\/td>\nCausa -1 de PE. Hakunin mistura Xander Root e Broc Flower pra fazer Healing Powder<\/span><\/td>\n\"\"<\/td>\n<\/tr>\n
Stimpack<\/td>\nRestaura 5-10 HP<\/td>\nMyron mistura Xander Root, Broc Flower e Hypo para Stimpack.<\/span><\/td>\n\"\"<\/td>\n<\/tr>\n
Super-Stimpack<\/td>\nRestaura at\u00e9 50 de HP<\/td>\nCausa 3-6 de dano ap\u00f3s algum tempo<\/td>\n\"\"<\/td>\n<\/tr>\n
Antidote (Poison)<\/td>\nCura envenenamento (poison)<\/td>\nMyron usa Scorpion Tails pra fazer <\/span>Poison-Antidote.<\/td>\n\"\"<\/td>\n<\/tr>\n
Antidote (Jet)<\/td>\nCura v\u00edcio de Jet<\/td>\nDr. Troy (Vault City) prepara pra vc, ap\u00f3s conversar com Doc Johnson’s sobre uma poss\u00edvel cura para o Jet e iniciar a quest. Requer intelig\u00eancia e science alto.<\/span><\/td>\n\"\"<\/td>\n<\/tr>\n
Rad-X<\/td>\n+50% de resist\u00eancia a Radia\u00e7\u00e3o<\/td>\n–<\/td>\n\"\"<\/td>\n<\/tr>\n
Rad-Away<\/td>\n-25 pontos de Radia\u00e7\u00e3o<\/td>\nTem 10% de chance de viciar<\/td>\n\"\"<\/td>\n<\/tr>\n
Heart Pills<\/td>\n–<\/td>\nNa vers\u00e3o original do jogo deveria servir para curar o problema card\u00edaco do Cassidy mas n\u00e3o servia para nada. Com o advento dos patchs feitos por fans essa droga se entregue ao Cassidy permitir\u00e1 que ele n\u00e3o morra caso se utilize alguma droga viciante nele.<\/td>\n\"\"<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n
\n
\n

Livros<\/a><\/h4>\n<\/div>\n
\n
\n

Aumento de skill<\/strong><\/h3>\n
\n\n\n\n\n\n\n\n\n
Titulo <\/strong><\/td>\n Skill <\/strong><\/td>\nPeso <\/strong><\/td>\nImagem<\/strong><\/td>\n<\/tr>\n
Guns & Bullets<\/td>\nSmall Guns<\/td>\n2 p<\/td>\n\"\"<\/td>\n<\/tr>\n
First Aid Book<\/td>\nFirst Aid<\/td>\n2 p<\/td>\n\"\"<\/td>\n<\/tr>\n
Scout Handbook<\/td>\nOutdoorsman<\/td>\n3 p<\/td>\n\"\"<\/td>\n<\/tr>\n
Dean’s Electronics<\/td>\nRepair<\/td>\n2 p<\/td>\n\"\"<\/td>\n<\/tr>\n
Big Book of Science<\/td>\nScience<\/td>\n5 p<\/td>\n\"\"<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n

Especiais<\/strong><\/h3>\n
\n\n\n\n\n\n\n\n\n
Titulo <\/strong><\/td>\nLocaliza\u00e7\u00e3o <\/strong><\/td>\nNota<\/strong><\/td>\nImagem <\/strong><\/td>\n<\/tr>\n
Fallout 2 Hintbook<\/td>\nAssim que vc zerar o jogo, volte para New Reno e fale com o Pai Tully, ele te entregar\u00e1 o Livro.<\/td>\nA cada vez que vc ler o livro ganhar;a 10.000 xp<\/td>\n\"\"<\/td>\n<\/tr>\n
Technical Manual<\/td>\n–<\/td>\n–<\/td>\n\"\"<\/td>\n<\/tr>\n
Chemistry Journals<\/td>\n–<\/td>\n–<\/td>\n\"\"<\/td>\n<\/tr>\n
Account Book<\/td>\nDentro da da Base dos Raider.<\/td>\nEntregue o Livro a Lynet em Vault City<\/td>\n\"\"<\/td>\n<\/tr>\n
“The Lavender Flower”<\/td>\nNa cidade de Den, Rebbeca pede pra vc procurar o Livro.<\/td>\nAo entregar o livro pra Rebbeca, vc ganha 300 XP e $80.<\/td>\n\"\"<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n
\n
\n

Ferramentas<\/a><\/h4>\n<\/div>\n
\n
\n

Medicinais<\/strong><\/h3>\n
\n\n\n\n\n\n\n\n\n
Nome<\/strong><\/td>\nNota<\/strong><\/td>\nB\u00f4nus<\/strong><\/td>\nSkill<\/strong><\/td>\nImagem<\/strong><\/td>\n<\/tr>\n
First Aid Kit<\/td>\n–<\/td>\n+ 25<\/td>\nFirst Aid Skill<\/td>\n\"\"<\/td>\n<\/tr>\n
Field Medic First Aid Kit<\/td>\n–<\/td>\n+ 25<\/td>\nFirst Aid Skill<\/td>\n\"\"<\/td>\n<\/tr>\n
Doctor’s Bag<\/td>\n–<\/td>\n+ 25<\/td>\nDoctor Skill<\/td>\n\"\"<\/td>\n<\/tr>\n
Paramedics Bag<\/td>\n–<\/td>\n+ 25<\/td>\nDoctor Skill<\/td>\n\"\"<\/td>\n<\/tr>\n
Medical Supplies<\/td>\n–<\/td>\n+ 30<\/td>\nDoctor Skill<\/td>\n\"\"<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n

Lockpicks<\/strong><\/h3>\n
\n\n\n\n\n\n\n\n
Nome<\/strong><\/td>\nNota<\/strong><\/td>\nB\u00f4nus<\/strong><\/td>\nSkill<\/strong><\/td>\nImagem<\/strong><\/td>\n<\/tr>\n
Lock Picks<\/td>\n–<\/td>\n+ 25<\/td>\nLockpick Skill<\/td>\n\"\"<\/td>\n<\/tr>\n
ExtendedLock Picks<\/td>\n–<\/td>\n+ 25<\/td>\nLockpick Skill<\/td>\n\"\"<\/td>\n<\/tr>\n
ElectronicalLock Picks<\/td>\n–<\/td>\n+ 25<\/td>\nLockpick Skill<\/td>\n\"\"<\/td>\n<\/tr>\n
ElectronicalLock Picks Mk. II<\/td>\n–<\/td>\n+ 30<\/td>\nLockpick Skill<\/td>\n\"\"<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n

Repair<\/strong><\/h3>\n
\n\n\n\n\n\n
Nome <\/strong><\/td>\nNota <\/strong><\/td>\nBonus <\/strong><\/td>\nSkill <\/strong><\/td>\nImagem<\/strong><\/td>\n<\/tr>\n
Tools<\/td>\n–<\/td>\n+ 25<\/td>\nRepair Skill<\/td>\n\"\"<\/td>\n<\/tr>\n
Super Tool Kit<\/td>\n–<\/td>\n+ 50<\/td>\nRepair Skill<\/td>\n\"\"<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n

Explosivos<\/strong><\/h3>\n
\n\n\n\n\n\n
Nome <\/strong><\/td>\nNota <\/strong><\/td>\nImagem <\/strong><\/td>\n<\/tr>\n
Dynamite<\/td>\nVc pode usa-lo para abrir uma passagem, destruir certos objetos, e tmb \u00e9 uma forma segura de matar algu\u00e9m, ingu\u00e9m saber\u00e1 que foi vc.<\/td>\n\"\"<\/td>\n<\/tr>\n
PlasticExplosives<\/td>\nOutra forma de explosivo<\/td>\n\"\"<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n

Utilit\u00e1rios<\/strong><\/h3>\n
\n\n\n\n\n\n\n\n\n
Nome <\/strong><\/td>\nNota <\/strong><\/td>\nImagem<\/strong><\/td>\n<\/tr>\n
Rope<\/td>\nUse pra descer em po\u00e7os e alguns lugares como elevadores quebrados.<\/td>\n\"\"<\/td>\n<\/tr>\n
Shovel<\/td>\nUse pra cavar t\u00famulos, mais cuidado pra n\u00e3o ficar com a Fama de Grave-Digger<\/td>\n\"\"<\/td>\n<\/tr>\n
Rubber Boots<\/td>\nProte\u00e7\u00e3o contra po\u00e7as de radia\u00e7\u00e3o. Evita que vc sofra danos e ganhe um 6\u00ba dedo !!<\/td>\n\"\"<\/td>\n<\/tr>\n
Geiger Counter<\/td>\nUm aparelho muito \u00fatil, ele te mostra a sua taxa de radia\u00e7\u00e3o.<\/td>\n\"\"<\/td>\n<\/tr>\n
Motion Sensor<\/td>\n\u00c9 tipo de um radar que vc conecta ao seu mapa, mostrando assim onde tem pessoas e inimigos.<\/td>\n\"\"<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n
\n
\n

Revistas Cat’s Paw<\/a><\/h4>\n<\/div>\n
\n
\n
\n\n\n\n\n
Titulo<\/strong><\/td>\nFun\u00e7\u00e3o<\/strong><\/td>\nImagem<\/strong><\/td>\n<\/tr>\n
Cat’s Paw Magazine<\/td>\nEntregar as 10 revistas a Miss Kitty em New Reno. Quando vc fizer isso ganhar\u00e1 a Cat’s Paw Issue.<\/td>\n\"\"<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n

 <\/p>\n

\n\n\n\n\n\n\n\n\n\n\n\n\n
Cidade <\/strong><\/td>\nLocaliza\u00e7\u00e3o <\/strong><\/td>\n<\/tr>\n
Klamath<\/td>\n\u00b7 Outhouse Golden Gecko\u00b7 Dunton Brothers\u00b7 Girl at Bathhouse<\/td>\n<\/tr>\n
The Den<\/td>\n\u00b7 Flick’s Shop<\/td>\n<\/tr>\n
Vault City<\/td>\n\u00b7 Cassidy’s Bar\u00b7 Vault Level 2<\/td>\n<\/tr>\n
Gecko<\/td>\n\u00b7 Reactor (com o guarda ghoul)<\/td>\n<\/tr>\n
Raider’s Cave<\/td>\n\u00b7 2 Books<\/td>\n<\/tr>\n
Broken Hills<\/td>\n\u00b7 Westside : Em um pote dentro de uma casa a direita de Westside.<\/td>\n<\/tr>\n
New Reno<\/td>\n\u00b7 Stables (Myron’s room)<\/td>\n<\/tr>\n
Vault 15<\/td>\n\u00b7 Level 2<\/td>\n<\/tr>\n
Navarro<\/td>\n\u00b7 Raul’s locker<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n

 <\/p>\n

\n\n\n\n\n
Titulo<\/strong><\/td>\nFun\u00e7\u00e3o<\/strong><\/td>\nImagem<\/strong><\/td>\n<\/tr>\n
Cat’s Paw Issue<\/td>\nEssa revista tem um artigo sobre Energy Weapons (vc ganha +10% nesse tipo de arma)<\/td>\n\"\"<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n
\n
\n

C\u00e9rebros<\/a><\/h4>\n<\/div>\n
\n
\n
\n\n\n\n\n\n\n\n
Nome <\/strong><\/td>\nDetalhes <\/strong><\/td>\nImagem <\/strong><\/td>\n<\/tr>\n
Human Brain<\/td>\nO C\u00e9rebro Humano, tem \u00f3timas qualidades, e um n\u00edvel bem alto de agilidade. Com esse C\u00e9rebro, o Skynet ser\u00e1 h\u00e1bil no manuseio de armas Small e Big. Este C\u00e9rebro \u00e9 bem recomendado.<\/td>\n\"\"<\/td>\n<\/tr>\n
Chimpanzee Brain<\/td>\nO C\u00e9rebro de Chimpanz\u00e9, tem todas as taxas muito baixas. O Skynet tera dificuldade em segurar arma. Este C\u00e9rebro n\u00e3o serve pra Nada.<\/td>\n\"\"<\/td>\n<\/tr>\n
Abnormal Brain<\/td>\nC\u00e9rebro Abnormal, muito parecido com o do chimpanz\u00e9, vc ter\u00e1 muita dificuldade em usar armas, al\u00e9m de ter os n\u00edveis de habilidade bem baixas.<\/td>\n\"\"<\/td>\n<\/tr>\n
Cybernetic Brain<\/td>\nO melhor C\u00e9rebro, supera as habilidades do c\u00e9rebro Humano com perfei\u00e7\u00e3o, este c\u00e9rebro deixar\u00e1 SkyNet muito forte e habilidoso, tornando-o melhor Npc dispon\u00edvel.<\/td>\n\"\"<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n
\n
\n

Stat Chips<\/a><\/h4>\n<\/div>\n
\n
\n

Tenha os 4 chips, fa\u00e7a a quest em San francisco, de entregar os Planos da VertiBird para o Mathew (membro do Brotherhood of Stell) e ele vai te dar acesso a base, entre v\u00e1 no computador e instale os chips para ganhar os repectivos b\u00f4nus.<\/p>\n

\n\n\n\n\n\n\n\n
Nome <\/strong><\/td>\n Estat\u00edstica Primaria <\/strong><\/td>\nLocaliza\u00e7\u00e3o<\/strong><\/td>\nImagem <\/strong><\/td>\n<\/tr>\n
Blue Memory<\/td>\n+1 Charisma<\/td>\nNavarro Level 1<\/td>\n\"\"<\/td>\n<\/tr>\n
Green Memory<\/td>\n+1 Perception<\/td>\nMilitary Base Level 3<\/td>\n\"\"<\/td>\n<\/tr>\n
Red Memory<\/td>\n+1 Strength<\/td>\nVault City Level 2<\/td>\n\"\"<\/td>\n<\/tr>\n
Yellow Memory<\/td>\n+1 Intelligence<\/td>\nSierra Army Level 1<\/td>\n\"\"<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n
\n
\n

Sex Shop<\/a><\/h4>\n<\/div>\n
\n
\n
\n\n\n\n\n\n\n
Nome <\/strong><\/td>\nNota <\/strong><\/td>\nImagem <\/strong><\/td>\n<\/tr>\n
Ball Gag<\/td>\nSe vc conseguiu este item, parab\u00e9ns, isso significa que voc\u00ea perdeu a aposta na quebra-de-bra\u00e7o com Francis o super mutante e teve rela\u00e7\u00f5es sexuais com ele… O que?? Voc\u00ea \u00e9 homem? ehr, melhor esconder isso e fingir que nunca aconteceu.<\/td>\n\"\"<\/td>\n<\/tr>\n
Rubber Doll<\/td>\nEm Broken Hills, v\u00e1 ao lugar onde voc\u00ea replantou Seymour (planta) entre na casa fale com o Ghoul branco de a boneca pra ele, mais um tempo de um rot gut ele te dir\u00e1 onde esta seu tesouro ( vc ganha 2000XP)<\/td>\n\"\"<\/td>\n<\/tr>\n
Damaged Rubber Doll<\/td>\n–<\/td>\n\"\"<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"

Armaduras Armaduras de Couro Nome Peso Armor Class Nomal Laser Fogo Plasma Explos\u00e3o Imagem Leather Jacket 5P +8 0\/20% 0\/20% 0\/10% 0\/20% 0\/20% Combat Leather Jacket 7P +18 2\/30% 0\/20% 2\/25% 0\/10% 0\/20% Leather Armor 8P +15 2\/25% 0\/20% 0\/20% 0\/10% 0\/20% Leather Armor MKII 10P +20 3\/35% 1\/20% 1\/25% 1\/10% 1\/25% Armaduras de Pano […]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":419,"menu_order":0,"comment_status":"open","ping_status":"open","template":"page-semsidebar.php","meta":{"footnotes":""},"_links":{"self":[{"href":"https:\/\/vaultbr.com.br\/wp-json\/wp\/v2\/pages\/445"}],"collection":[{"href":"https:\/\/vaultbr.com.br\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/vaultbr.com.br\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/vaultbr.com.br\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/vaultbr.com.br\/wp-json\/wp\/v2\/comments?post=445"}],"version-history":[{"count":1,"href":"https:\/\/vaultbr.com.br\/wp-json\/wp\/v2\/pages\/445\/revisions"}],"predecessor-version":[{"id":446,"href":"https:\/\/vaultbr.com.br\/wp-json\/wp\/v2\/pages\/445\/revisions\/446"}],"up":[{"embeddable":true,"href":"https:\/\/vaultbr.com.br\/wp-json\/wp\/v2\/pages\/419"}],"wp:attachment":[{"href":"https:\/\/vaultbr.com.br\/wp-json\/wp\/v2\/media?parent=445"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}